C/C++
Procedural
- C is a procedural language that provides no support for objects and classes. C++ is a combination of OOP and procedural programming languages. C has 32 keywords and C++ has 63 keywords. C supports built-in data types, while C++ supports both built-in and user-defined data types.
Efficient
- C/C++ allows any location in the memory address space to be accessed through pointers. All that is required is that the pointer be given the address of the location of the device and it can be read from and written as though it were any other data object
Static
- In C++, static is a keyword or modifier that belongs to the type not instance. So instance is not required to access the static members. In C++, static can be field, method, constructor, class, properties, operator and event.
Templates
- A template allows us to create a family of classes or family of functions to handle different data types. Template classes and functions eliminate the code duplication of different data types and thus makes the development easier and faster. Multiple parameters can be used in both class and function template.
Standard Library
- C Standard library functions or simply C Library functions are inbuilt functions in C programming. The prototype and data definitions of these functions are present in their respective header files. To use these functions we need to include the header file in our program.
- The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.
versatile LIC
- C programming is a versatile language that can be used to create many different things, like operating systems, databases, and games. It's not tied to a specific type of computer, so it works on various machines
- C++ allows developers to be flexible in their coding styles to accommodate various programming paradigms, such as procedural, object-oriented, and generic programming.